Added a 'debug_external_api' console command to show logging for external api messages. You can use -, +, and ! The main menu has changed for simplicity and to match the rest of the UI, and the host options menu has been split into Game, Server and Permissions. You can now use Ctrl-F6 to toggle all UI panels on/off. Left & Right = Mapped tool. Added new server types public, friends, and invite. This is the GUID for the object which is attached by the joint. Pokemon Jornada PT BR ( Totalmente em Português ), Sovereign Chess (Multi-Model Edition, v1.2b), SanGuoSha / Legends of the Three Kingdoms (LTK) - Kingdom Wars. Improvements to stop() so it should work more as expected. Oh my! This applies to both position and rotation. Supports playlists with ordering, shuffling, and looping. Added onObjectPeek(object, player) - Triggers when peek is used by a player. Fixed being unable to click through magnify ui to pick up objects. Player colors now match TTS colors. About Tabletop Simulator. Added Custom Card/Deck shape types: Rectangle (Rounded), Rectangle, Hex (Rounded), Hex, Circle. Tabletop Simulator. We have a bunch of other great new features, upgrades, and fixes you can read about all below. v13.0 Translations, Engine Upgrade, Layout Zones, Object Tags, and ton more! We've updated the game engine massively to the latest version of Unity 2019.1 which will give us overall better performance and features. Added Stand Up toggle to Custom Token, that stands the token up like a meeple. Permission save objects / saves to block saving objects to chest. Fix motor_force not working on jointTo(). When you pull an object out of the search inventory (for example, removing a card from a deck) it will appear at the controller tip, and be grabbed if possible. Actually, it costs $19.99 to download it. Fixed issue where object you were holding would go below objects in your Hand Zone. Inline variable evaluation changed to use { and } (instead of < and >). Español - Latinoamérica (Spanish - Latin America). The Server browser no longer has tabs. Added desired_position to the list of parameters returned by .getCustomObject() when it is used on a Jigsaw Puzzle piece. The tablet should now work on Linux. The touchpad controls when not holding an object are set using the console bind command, and can be overwritten, so you can bind any command you want to the touchpad if you wish (left, right, and up if you disable teleport; down and center are reserved). Set to change theme. Added sound property to spawnObject() to disable spawn sound. Returns from getObject and getStates improved to a common standard, includes: Hey we got another great patch for you guys today with a ton of great scripting changes, give host, and a brand new file browser! Trigger Click Effect now known as Orient Object. Click the left mouse to place a copy of that object. Each DLC is created with high quality assets and thematic flair to match theme of the game. Fixed logging an empty table throwing null. bind prefixes to bind to press, release, and long press respectively. filterObjectEnterContainer(container, object) - Global version of object.filterObjectEnter onPlayerChangeTeam(player, team) - Called when a player changes team. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. To locate the menu, go to: "Configuration > Interface > Misc...". By default, Tabletop Simulator offers assets for simple, public domain games like chess, checkers, backgammon, pachisi, dominoes and mahjong. Fixed escape triggering menu when exiting clone mode. Zones now work correctly when there are multiple colliders attached to the same Object. Added setting to disable displaying network player VR peripherals; accessible in VR settings or via console command vr_display_network_players. Added a workshop indicator next to the chat window that you can hover over and get info about how far along the workshop subscription check is at. The selected player will receive a confirmation dialog to accept the new host and can accept or decline. The face is the direction that faces the positive Y value. Not only that, but it gives you access to dozens of free board game mods on top of the 15 classic games it already comes with. 10-11-2020, 12:13 AM. chat_filter - Whether the chat filter is enabled. The goal is to provide a more intuitive VR experience; closer to how you would play a board game IRL. Fixed object leak when spawning Objects -> Components. Tabletop Simulator. Hope you enjoy! Align Zoomed Object - Zoom object now matches rotation of the object it is displaying. Fixed issue with spamming click while initial loading breaks it. Create and import your own content, discover new and exciting games, and take your tabletop gaming experience to a whole new level. Minor update to the DLC itself and additional tables. Objects will now have their face hidden while face-down (set per object, defaults to on for objects such as cards / decks / dominos), Rotation Value identifiers which begin with, Tutorial now always uses Museum backdrop (as it has good text contrast). Greatly sped up updating Workshop mods on initial load. This gives better user experience with errors and reports for players. What more could you ask for from a line?! Fixed magnify getting stuck on your screen if you got disconnected while using magnify. Get(string url, Object owner, string function), Post(string url, Table form, Object owner, string function), Put(string url, string data, Object owner, string function). Objects are hidden like if in a hidden zone. Video textures much faster with more formats support (.m4v and .mov). Tabletop Simulator (Digital) - od 36,35 zł, porównanie cen w 5 sklepach. Tabletop Simulator Tabletop Workshop Create and import your own content, discover new and exciting games, and take your tabletop gaming experience to a whole new level. Can now attach the VR UI screen to a controller: rotate your wrist as if you were looking at your watch. You can also see how long that particular session has been going as well as if they are in singleplayer or multiplayer. VR and Touch is currently not working in this update, but we plan on adding it back in very shortly. When cloning/spawning objects you may hold the left mouse button down and move the mouse to spawn multiple objects. It is not blurry. Fixed system console hotkey activating when typing in input field. Fixed transparency potentially bricking your UI. Spectator mode now works when you use a different resolution than your main display. Configuration graphic changes are instant now without having to hit apply. This new class allows you to easily trigger functions after some form of delay. Fixed issues with states number 95 being 96. Wall mode - will rotate room so the table is vertical. Use this to make a small room that the player can't sneak out of. Fixed Components menu chess Wood White King being missing. Added SetSnapPoints() and GetSnapPoints(). Fixed loading_custom to work with custom decks and cards. Now players can participate in the same game with different localized text or assets based on their selected language. spectator_panel_locked - Whether picture-in-picture window can be moved. Added feedback with a onscreen popup warning when trying to do. Consolidated physics settings under a new menu called Physics. Supports multiple pages: swap between them with the contextual menu, next/previous state hotkeys, or the buttons on the left and right side. Fixed null reference when downloading old workshop files that had null width and height deck info. Added filterObjectEnter(object) event: Place it on an object, and it will prevent any objects from being able to enter it. Read about the new VR Controls at the bottom of the patch notes! They are also very functional and could be useful for your games. Tooltips Action Enabled - Can be turned off here to disable tooltips (instead of having to unbind the action). Spectator mode provides a second fullscreen viewport to be used for streaming / recording. Snap points are now editable for promoted players. Custom Card shapes have been added hex, circle, and square. Fixed scaling on custom figurine colliders. Fixed server browser flashing white during refresh. Can now name files that are uploaded to the Cloud instead of just using the file name on disk. Picking up objects that are teleported from out bounds now snap to the mouse nicer. Welcome everyone new hope you all our enjoying the game! Unlimited gaming possibilities! Hover Tooltips - Display UI hover tooltips above controller. vr_scale_rotate_rate - How much smoothing is applied during scaling/rotating. Old Object Functions (with new features!). Fixed issue with Linux typing random characters. Custom Objects that are set to dice or coin will now get that correct sounds for their selected material type. UI.getXml() and UI.setXml() added, allows for dynamic UI creation from a string. Enjoy animated textures for you assets or play jigsaw with animated video! Reduces stutters and FPS loss when hosting. Permission nudge to disabling all nudging with N. Atom will now warn you when you try to Save & Play after creating an object in TTS without saving. You can find details and examples for these, and all of Tabletop Simulator's functions, in the Tabletop Simulator API. The Global Chat now has a Profanity filter that the user can enable to filter out profanity, spam and misbehaviour. Hands Zones are much snappier with their movement. ui_anchor - Sets position UI elements are made relative to (default is 0,0 - the center of the screen). Fixed setAttribute() not working if it thought there wasn't a change. Help; Remember Me? Fixed issue visibility and late joining players. Display VR Players - Can select whether other VR players are visible (off, hands-only, hands+headset). Fixes convert URL to steam cloud now works on UI custom assets. Dragging is improved so the element doesn't snap to its rectAlignment when dragged. Optimized Custom Token to load instantly for images with no transparency. Fixed items appearing faded in Search window. Permission peek to block alt+shift looking at the backside of an object. Images assets are no longer resized to the nearest power of 2 thanks a bug fix by Unity. Added description to the tooltip when searching a container. v12.3 - Attach Tool, Server Browser & Search Improvements, and much more! GM Notes section added to bottom of right-click context menu for Black player (can be disabled in Misc settings), Each section in the right-click context menu can be collapsed by clicking the line above it (can be disabled in Misc settings). If OFF then it will change state / rotation value, etc. Spectator mod is controlled via the following console commands: Fixed memory leaks with custom assets when changing urls on an already loaded custom object. obj.getRotationValue - Returns the current rotationValue of an object (see: gizmo tool). To enable the old control scheme type +vr_controls_original into the system console. Added settings for how selection works: either a box with a fixed height (as it has been), a box exactly as you draw it, or a box anchored to the table surface. Cut has been improved by letting you choose at what proportion you want to split the deck / stack. Finally we are launching a new method for collecting user feedback and bug reports found at https://tabletopsimulator.nolt.io/. Review: Star Wars Armada mod for Tabletop Simulator. Console commands added for this, and some spectator commands reworked. Tabletop Simulator is the best platform for all of your board gaming needs and provides the perfect opportunity to check off a few gifts for the tabletop gaming enthusiast in your life. v12.0.1 Engine Upgrade, Dx11, Performance Increases, Reduced Game Size 4GB, and a ton more! Activated with stats_monitor console cmd. Revamped the workshop tags with a bunch more and now available in the new Options -> Info menu. Fixed null reference with Player.getSelectedObjects(). For the top bar in-game the Scripting, Workshop Upload, and Cloud Manager menus have been moved under "Modding". This update’s focus was on completely rewriting and optimizing the netcode on Tabletop Simulator to help solve a lot of the connection issues. Tables: Added Info global static class exposing Info menu. Fixed cleanup issue with Xml custom assets UI from lua for clients. Added Steam rich presence to see what games your friends are playing and if there is any room! Access Language menu via the button in the bottom right of the main menu, or in the menu bar of the Configuration window. This uses the same principle as the what we've done to the images to speed up loading of your .obj files. Made the Games & Saved Objects menu async to fix stutters when opening them. Note: Linux does not support .mp4. All with an easy to … Fixed trigger colliders being used when measuring distances. Duplicate errors logged to any chat tab now collate, rather than spamming the chat box. Steam Cloud now supports uploading files greater than 100mb. Added repetitions to Wait.time to better emulate Timer. Added hidden zone opacity sliders to Misc settings. Old AssetBundles using crunched textures will not load correctly and need to be re-exported. We hope you do like any of the changes and updates that have been added thus far. chat_refresh_filter - Refresh the chat filter rules. Tabletop Simulator Table. The game can now detect if the jigsaw puzzle is complete. Can search and favorite folders to easily find your assets. If you press a number key when over a single card, it will draw that single card (like it would if the card was part of a deck). Fixed onValueChanged recursive event loop. Added onObjectTryEnter(object) callback: if present on an object then it will be called when another object would be inserted into it (like a card into a deck or a token into a bag). With the advent of COVID-19 and global lock-down, the draw of Tabletop Simulator and what is a free mod for Star War Armada seemed like a no-brainer. Thief animation fixed. Greatly improved compatibility with old AssetBundles shaders. Using it to combine two cards will return an object reference to the newly formed deck. There are a lot of great physics improvements to make everything feel a lot more stable. Fixed rotation of cards in hands on the poker table. The version number on the bottom right of the main menu is now click-able to bring up patch notes. Do you need to download Tabletop Simulator for free? https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Last-Modified. RELATED: The 10 Best Games For Tabletop Simulator, Ranked Gravity slider goes twice as high now for stronger gravity. Fixed SSAO not being enabled correctly for cameras besides main. File Browser now remembers the last opened path. © Valve Corporation. PDFs) may now be page-turned with the mouse wheel. spectator_panel_corners - Whether picture-in-picture window has corners to resize it. The Game menu let’s you change the game and gravity for that session. Added optional timestamps for chat found in chat settings. Fixed bug with FogOfWarZone and child colliders not working correctly. But we made sure you had access to some of the new toys. Added loading percent next to the player names on the top right. examine_position, examine_rotation - Return information on the currently examined component. Fixed shuffling deck from right-click menu not triggering OnObjectRandomize. Input fields are now auto selected for popup dialogs. pingTable(vector) added to the Player class. Hardcore tabletop gaming fans may poo-poo the act of simulating physical games, but, for some of us, there's really no other way to play than through Tabletop Simulator.It allows us to give any game a shot without actually needing to buy it, expand and manipulate the content and rulesets to our hearts' content, and connect and play with friends across the world. Fixed measuring tool logging revealing hidden object info. Fixed filterObjectEnter not working under certain conditions. Keep tabs on VR improvements on the discussion page. Can now have multiple DLCs loaded up at once. Fixed takeObject() collision issue with concave colliders. Added support for adding {verifycache} in front of your urls to have the game check the last-modified header of a url to update the local cache if it is stale. Spectator mode requires a second monitor to display on. The Create button gives you the option for Singleplayer, Multiplayer and Hotseat. Added ui_anchor, ui_label and ui_toggle commands (to accompany ui_button), allowing you more options for easily running commands / changing setting during play. Dx10 is minimum requirement now. New split added to contextual menu that let's you split a deck / stack in a certain number of stacks. This is great when trying to spawn a compound object. That, dear reader, is the wrong way to do it. Some performance improvements have been made as well. Allows the host of game to pass the hosting off to another player that is connected to them. Exposes the Hinge Joint and Spring Joint tools without being hidden in a menu. camera_reset_on_load - Whether the camera resets its position when you do a Save & Play in Atom. Want the camera to move further from the table? find - Call with parameters to find a component. This object now reveals fog, instead of being hidden inside of it. AssetBundle: AssetBundle: If this Object is a Custom AssetBundle, this member variable will be a reference to the AssetBundle class attached to this Object, otherwise this value will be nil.Read only. Scroll up or down to control the zoom level of the magnify. We've got them collected in the "MISC" setting menu! Added misc setting to control matching custom object dialog. Technically this was added before, but now it works and is documented! grabbed - Equals the component you are currently holding. skip now allows for various comparisons, and fuzzy equality check. PhysX version upgrade gives better accuracy and performance in a variety of cases. For example, changing lights or colliders on the fly. Tabletop Simulator to ciekawa gra symulacyjna, pozwalająca nam spróbować swoich sił w cyfrowe gry planszowe, takie jak szachy czy warcaby. Added an overload to UI.setXml() and UI.setXmlTable() to take a CustomAssets as the last param. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. This is your time to do Fixed visual issues with previous magnify. Fixed zoom scale speed being framerate dependent. Greatly improved the reliability of physics collisions especially for thin objects. Grid options menu is now available to scripting as Grid.show_lines = true. Snap points created on objects use Vectors local to the Object, rather than global. When a table of parameters for a joint is returned, it now includes joint_object_guid. Fixed AssetBundle not hiding correctly that don't have a mesh filter. Fixed current tool icon animating unduly. card_is_deck_for_hotkeys - Whether the setting described above is enabled. Fixed issue with Go bowl’s pieces not going in. ui_context_menus_can_collapse - Whether context menu section can be collapsed. Fixed takeObject() collision issues with concave custom colliders. The new system allows you to easily make suggestions and upvote and downvote other community member ideas in a similar style to reddit. Tooltip showing click button for Vive on main menu. Settings added for various new features present in the patch. These are helpful to determine if elements are loaded into the game fully. Grabbing Hides Gem - Hides controller gem when holding on object. You can now Shift+F keys to cycle through your tools in reverse order. Can be twice as fast in really specific scenes. Rated by +154 users we are confident to let you know this one. All trademarks are property of their respective owners in the US and other countries. Then in the drop down for "Select the beta you would like to opt into:" choose "public_beta". Flip now actually flips the dice instead of increasing the number value (rotate right still does this). Especially useful with the new Wait class! Ever get tired of having to keep up with all your weapons and levels while playing Munchkin. Advanced Search; Search; Search Results Search: Type: Posts; User: xyzzy. So, we are doing a public beta first and we want to hear from you about any issues! Find it in the Configuration->Interface window. Fixes: Laser Activation Threshold - When laser activation is bound to an analog input it will use this value. You can right click any object to enable "Reveal Fog Of War" in its Toggles menu. You can enable this feature by right-clicking the Fog of War Zone with the Fog of War Zone Tool and enabling it. You can now modify custom decks with by reopening the custom menu. Tabletop Simulator translated its in-game text into 29 different languages using Google Translate instead. Many contain parameters which can be used to utilize additional information related to the event. If you’re looking to start playing games online, PC app Tabletop Simulator is a rich digital goldmine. New image caching folder “Images RAW” that stores .rawt files to speed up loading by up to 20 times. This library is not meant for distribution, I use this place to share my code and to reference it when I do need it. Fixed log not outputing to external API. Fixed Zone tools, Line tool (displays measurement, arrow ping). is_face_down determines if an object's "face" is pointed down (like with cards). Tabletop Simulator is an independent video game that allows players to play and create tabletop games in a multiplayer physics sandbox. Orient Object action should now work on all card-like objects (dominos, mahjong tiles, etc). Expect more ways to dynamically spawn to added in the future. Fixed bug with 3d pointer sometimes not showing up onscreen hands. The Server menu let’s you change the name of the server, password and max players in real time. "Classic" now has "Last Played", "DLC" now has "Purchased", and "Workshop" now has "Downloaded". Layout Zones can triggered by using the Layout Zone tool and left-clicking the zone then hitting the big Layout button, or by right-clicking a object inside a zone it interacts with and selecting the Layout option in its context menu. Added back .jpeg. Click again to toggle. Added search events: onObjectSearchStart, onObjectSearchEnd, onSearchStart, onSearchEnd. Removed "Hacking in Unity" discord message. We also have a much needed performance optimization on the server browser due to all the new players joining us! Added addDecal(table), getDecals(), and setDecals(table). Events are functions which are activated by Tabletop Simulator when something takes place in-game. Fixed performance issue when alt zooming objects on the UI. Touch it to display the last examined object (with either controller). hidden_zone_showing_opacity, hidden_zone_hiding_opacity - Set visual opacity of hidden zones.